I’ve always been a customizer. As a kid, I actively searched for video games that had level editors, because I was so enamored with the idea of making a game myself. Sometime in college, I discovered Magic Set Editor, and very quickly set to making my own Magic: the Gathering cards for fun.
It’s been a long time now since I’ve played a game of Magic, and probably even longer since I tried to seriously design a card, but the design of Magic is still something I find fiercely interesting. I read Head Designer Mark Rosewater’s weekly columns about design, and subscribe to the /r/custommagic subreddit, where I see a dozen amateur designs a day.
After browsing /r/custommagic for so long, I’ve noticed some trends among newbie designers. Just like everyone falls a couple times as they’re learning to ride a bike, damn near everyone makes these mistakes when they first start designing their own Magic cards. There’s no shame in it, but if you’re actually interested in learning to be a better designer, it’s important to understand what these mistakes are, why they’re mistakes, and how you can avoid them.
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