Pondering the colors of Magic

Throughout the month of August, I'm aiming to write 25 blog posts. This is post #2 of 25. Find them all in the "blogathon 2014" category.

write one on what parts of the color pie your personality represents, including a comprehensive walkthrough of each color’s ideals/traits.

Kevin Dyer

Strap on your nerd helmets.[ref]I expect that a “nerd helmet” looks something like this.[/ref] I’m going all-in. Continue reading

I’ve always been a customizer. As a kid, I actively searched for video games that had level editors, because I was so enamored with the idea of making a game myself. Sometime in college, I discovered Magic Set Editor, and very quickly set to making my own Magic: the Gathering cards for fun.

It’s been a long time now since I’ve played a game of Magic, and probably even longer since I tried to seriously design a card, but the design of Magic is still something I find fiercely interesting. I read Head Designer Mark Rosewater’s weekly columns about design, and subscribe to the /r/custommagic subreddit, where I see a dozen amateur designs a day.

After browsing /r/custommagic for so long, I’ve noticed some trends among newbie designers. Just like everyone falls a couple times as they’re learning to ride a bike, damn near everyone makes these mistakes when they first start designing their own Magic cards. There’s no shame in it, but if you’re actually interested in learning to be a better designer, it’s important to understand what these mistakes are, why they’re mistakes, and how you can avoid them.

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